Tributaries are the only useful form of vassal, but by the time you’re actually able to vassalize an AI, you don’t really need the small amount of. #2. Stellaris. -100 for vassaling and -100 for something like war at itself. The cost of vassal integration needs to be many times bigger. If you aren't vastly superior to them on the grand scale of your empires by any regard, you cannot subjugate them through war. The enemies you fight at that point where you would actually think of using AI help would obliterate AI ships so it's best to have them fund you. You can only subjugate by force if the empire is weaker than you since overlord. Stellaris is a sci-fi grand strategy game set 200 years into the future. The closest I ever get is like -35 or something, even though they are sourrounded by my other vassals, we have a very good standing and my fleet is superior. Involuntary protectorates (those forced on by war, or those forced on uplifted species) will not give you +1 influence. You will want at least one of every specialized vassal for the unique benefits and overlord holding. Now you know a bit more about tributary vs vassal in Stellaris, including the pros and cons of each. 0 unless otherwise noted. #footer_privacy_policy | #footer. Alternatively you could just hold off until you get everything you want then end the war. Go expansion edicts first, Start claiming planets left and right. From beginning on I had three neighboring, strong empires. You'd definitely have to be a scholarium if you were going to specialize or a standard tributary, the one time I've willingly become a vassal of an AI I ended up generating so much research as a prospectium that I completely crippled and knocked my overlord out of the game through his subsidies. 'War score' at the beginning of war says it's -200. This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types. r/Stellaris • Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. From beginning on I had three neighboring, strong empires. It’s absolute madness they are refusing to adjust this seeing how you can play as bootleg Zerg and Tyranids in the Appearances screen and both factions are the classic Progenitor Devouring Swarm archetype. Finding it hard to find a post or article that isn't 6 years old on the topic so i'm making my own post. The option to change them back to a Vassal/Tributary doesn’t show. Nov 21, 2023Here's a good rule of thumb: If they are going to be good with military, vassalize. I don't want to release them into a vassal/tributary. These are the basic subjugation types that you know from before, plus a few new ones, such as Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. 7: 0 to 225 Vassal limited to 45% maximum tax Subsidiary or Tributary cannot receive subsidy; Research Research 0 to −90 +3. When an AI empire is about to declare war it will first. Basically vassalization is a stopgap to integration most of the time, unless you're playing with the feudalism Civic. The overlord can't curtail their expansion, doesn't interfere in any of. It is far easier and faster than trying to conquer individual planets. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. And while they don't contribute towards fleet capacity, you also get the federation. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. thinking between vassal or tributary, if vassal it's 4k additional fleet power in wars (my combined is 8k), but unreliable when declaring wars, usually I want to have all fleet. Stellaris. Interesting…so i didnt make them a tributary, i declared a vassal war. Please note these costs are over and above a base cost of 20 influence points. This protection may include military support, diplomatic backing, or other forms of assistance. Countries can use the Demand Subject Transfer diplomatic action to peacefully take existing subject states of other nations if they are disloyal, and the target has at least 80 opinion. So as a weaker empire, you rather want to be inside a hedgemony than be a vassal. Tributaries are not your subject, they are independent, can expand freely and you can have pacts with them. I RP that the overlords install some of their leaders onto their vassal's planets to look over. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. The whole mechanism. An Overlord should be allowed to decide whether or not their subjects get to colonize and more or less carry on as they did before or if they're just subjects that are. Rp amacıyla da güzel şeyler sunan bu. Actually, they can! Turning someone into a tributary makes them your subject, and hegemonies auto-include subjects as members. If having another prospectorium gives you more basic resources than you can use, then the entire premise of the thread is misaimed: both a prospectorium and a basic resource tributary would be bad choices. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. They get a one sided defense pact with. It creates this weird system where making a small change cost more than make drastic changes. Stellaris. I usually just change their ideologies first, then make them a vassal through diplomacy or another war. Next to the “Demand Vassalization” button will either be a green tick or a red cross. It’s fine if you declared war. I don't remember if it's tributary or subsidiary, I'm playing megacorp. 2 but haven't seen them doing it recently. 4. Each vassal type has certain limits on what you can demmand of them. It depends on what you want from them. You can only hope that your overlord leaves the federation or something similar. MEbigBoss. 3. Im proposing this kind thing mostly because i dont like conquering the entire galaxy and having to manage it all and sadly the ai as a vassal is way too weak and almost everyone goes tributary but they dont fight for you etc. 8] Subscribe. They'll all be loyal to you, and given a decade or two, they'll also have their own mighty fleet that can rival the biggest federation fleets. Vassal states were common among the empires of the Near East, dating back to the era of the Egyptian, Hittite and Mitanni conflict, as well as ancient China. Declare war to subjugate them, and win that war outright. After that, it’s up to you to make the choice! How Do Tributaries Work? Vassal or Tributary. Integrating a vassal would be changing it into a tributary, then into a sector. Tributaries, unlike vassals, are semi-independent - they pay tribute to their overlord, but are otherwise left alone. After that kick someones ass with a goal for liberating a "Rival" Tributary(Your ethos) or a vassal/protectorate/standart tributary and a "Federation" Tributary. or we cut part empire as our vassal. Correction: Only voluntary protectorates give you influence. Stellaris diplomacy is light years behind even games like Civilization 5 with simple but effective. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?So I just started a new game and stuck between a two xenophone empires and a spiritualist advanced ai that I can become a vassal to. They are pretty inconsequential. as a trading partner or a buffer zone. I almost dropped $20 on day one. Mhh I guess you can lower the mandate requirement by getting war score cost reductions like diplomatic idea, or admin efficiency from admin tech and absolutism but I don't think that you will be able to lower a 300 mandate requirement to less than 100 any time soon without any kind of war. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?Stellaris Wiki Active Wikis. 30% science generation, for -50% fleet everything. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. The easiest way is to beat them up in a preliminary war. Copyright © 2016 Paradox Interactive AB. Subscribe. Stellaris > General Discussions > Topic Details. If you're not domineeringly powerful, vassal is a good choice to set them to follow your ships and act as extra power in most fights. There are a few different ways to create vassals in the game. Conquest is better, but vassals are fun for role playing. It'll stop a legitimate megacorp from doing business though, because they can't make commercial pacts even with their sovereign. On the lowest difficulties it might work, but if you've increased the difficulty even a single step then it won't. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…As a hegemony leader you can just kick them out when you want, let your other tributaries swarm them, so you can annex or vassalize them. For the record on normal you can buy/generate favours and that gives enought bonuses for vassalization or at least protectorate. Peter34cph • 3 yr. You can do this by either vassalizing or stacking minus empire size modifiers. Having a protectorate gives . You should be subsidizing Scholarium with basic resources and industrial/CG subsidies so they spend more of their pops as scientists, not fewer. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. Vassal rights. sounds like how a vassal empire would act if they weren't loyal Loyalty isn't a factor, or at least, the game-indicated Loyalty stat isn't a factor. Thread starter Singulare; Start date Jun 25, 2018; Jump to latest Follow Reply. Once that has happened you should then be able to choose a specialisation. Can i change that after ive already gained them as a vassal? Edit: guess i should read the link u sent lol . The main contexts where you’d prefer a tributary to a vassal are when gestalt pops are involved: normal empires can’t keep/use gestalt pops outside of specific cases, and gestalts can only use normal pops as energy/food slaves outside of specific circumstances. A secret fealty vassal I just got started as a bulwark after being fully vassalized, but I'd rather have a regular vassal instead. You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). Tributaries are much better imo. 8) End that war in such a way that they become your vassal or tributary (if possible, by achieving your war goals, because a status quo may not give you all that you desire). Darvin3 • 3 yr. A lot of the articles i did read were saying the overall. Subsidiaries have some diplomatic independence, and. 2: I need sectors to defend themself. I just technologically enlightened two races, immediately making them vassals. You can do this by either vassalizing or stacking minus empire size modifiers. This is an awkward. So this left us with regular vassal w/tax contract, tributary, subsidiary (in case of you being megacorp) and Prospectorium. Thank is advance. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 25 influence a month, and you can integrate them if you want. However, from my experience so far, every single empire that is nor you bff (meaning loyal vassal/tributary or in a federation) will vote against custodian if the galaxy is nor facing a crisis. Pretty sure there was an option to release vassal/tributary through diplomacy? Yeah I'm asking if there is a way to release a colony that you own into its own independent empire. Protectorates are tricky because usually the technology gap doesn't exist to create them but I've had luck doing it with newly self-enlightened races. • 21 days ago. " 1. In this video I am going to break down the basic ways that we can go to w. The opposite is also true. • 1 yr. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?As title states, at war with an overlord and vassals. Stellaris Dev Diary #294 - 3. For a regular empire, it can happen the other way too -- you start with a Tributary, then it auto-switches to a Protectorate, and then later it auto-switches to a Vassal -- losing your Tributary resource contract entirely, you have to spend Influence to re-negotiate, and whatever you negotiate is thrown away if it swaps into Protectorate again. Protectorate is a special vassal type that any vassal will automatically convert to if they are far inferior than you in tech. Mr-H-Saether • 5 mo. I don't think I had more than 3 corvettes until 15 years in (except when I had to beat the. Stellaris: Bug Reports. Method 1 is the round-about way that I found first. Since you can stack anchorage star bases for increased naval cap, and because upkeep costs so much more now, the extra fleet cap from vassals is negligible compared to the extra resources from a tributary. Except for vassal/tributary/impose ideology wargoals which require 100% occupation. level 2. 2x probably). 4 we had those two vastly different types of subjugation: Vassals are diplomatically tied to their overlord, they pay a small tribute and get some benefits. But, if staying a vassal for a bit, try to switch to being a specialist type ASAP. Now, if a system with pirates stays unnattended for too long (10 years or more), the pirates will try to seize a nearby colony. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. It's honestly almost ALWAYS better to conquer and release as a vassal. A vassal actually gets bonuses for serving under you in exchange for being subject to your diplomatic choices, i. Well it isn't very obvious, in any case I still say the vassal (Tributary) system is crap. A vassal has still some use, even if their military support is questionable, e. would like to know too!! #1. Can i change that after ive already gained them as a vassal? Edit: guess i should read the link u sent lol . Stellaris - [v3. Once it's explored, the two systems with an endpoint for the wormhole become adjacent from your fleet's perspective, so just. It's not exactly a direct vassalize empire console command but it did the trick for me. You will be presented with many options as demands, and “Vassalize” is one of the options. Any vassal/tributary you take by force will have a permanent -50 malus for "at war" which never goes away. They're still technically in the game, but they're pretty atrocious; vassal-based playstyles do not work, and no attempts have been made to fix that. It may be easier to gain technology advantage with protectorate. It doesnt count towards occupation, thus forcing me to totally wipe them out of the face of the galaxy to end the war and making it impossible to actually create a vassal or. 5. Tributaries pay another nation for their autonomy. Stellaris: Bug Reports. I remember them doing this pre-2. Depends on where in the game I am, early to mid game I usually go tributary / vassal to keep my research and unity down (I don't really need more real estate, as I beeline for habitats). Vassels build there own. If the Vassal AI would ignore the Fleet power it would result in endless Rebellions that get always quelled and players would be annoyed to no end about them, Whack-a-mole Deluxe. 7 to −3. Alternatively you could just hold off until you get everything you want then end the war. Wait 10 years. That’s your window to declare. Even before 3. Honestly, for AI ones under you, it's hard to beat Tributary or normal vassal for any of the bonus lol. The % of tributary economy applies to taxes as well, and are why taxing basic resources from scholarium is a waste. If they are. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?Even in the old subject system, which console currently uses, vassals only give you a portion of their own naval cap and support you with whatever fleets they manage to field which a 1 system vassal will have very little. then do what epicprodigy told you and just go to the diplomacy screen and demand vassalization but remember you can’t demand vassal someone if you have a defensive pact or a non aggression pact. They do, however, behave pretty similar to the normal empires, which is what I consider to be AI part (scrips that govern priorities). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…3. If you want to limet yourself to unmodded stellaris my only suggestion is: Dont bother. It would really make sense if tributary was just a milder form of vasallisation, so that full vasalls pay tributes AND follow you into war while the tributary ONLY pays ressources. As long as there is at least one empire present that is not Fanatic Pacifist, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. Cheaper in war score and give monies to you. Base: -50 Empire Population: -23 Relative Power: +22 Loyal Attitude: +10 Is there anything I can do to change these? My Tributary has 5 worlds to my 10, I completely trashed his fleet so he has much more fleet to build than I do. with the new 3. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A straga27 Necrophage •. I have a big fleet. The only way to instruct a science vessel to explore an unstabilised wormhole is via the right click menu. IIRC, both your authoritarian and militarist factions get an opinion boost when you are an overlord, so having at least one vassal/tributary is great. Vassals are very bad. The option is there to turn the tributary into a vassal, but I have a negative score (-41) to actually do this. galadon3 Nov 27, 2017 @ 8:12am. Lots of targets around, claim a few systems, make them a tributary. Originally posted by Revan Tair: Protectorate is way much better, than vassals. Secret Fealty Does Not Like Subject Type. Do be aware that you can only integrate vassals/protectorates. The first method involves going to war with a target empire. Stellaris. Cost, size, upkeep everything to do with ships is peniltized by 50%. The bonus 30% to science is… well it’s nothing. . 1. war, peace, etc. They'll split off into a new, vassalised empire. It's sorta like the political version of slaves. You can only subjugate by force if the empire is weaker than you since. Now I would like to conquer my third enemy. Vassals are even worse on higher difficulties, since no matter. They can be made plentiful or outright disabled via the galaxy generation options . If I occupy every system of a target empire, as well as every planet, after destroying every fleet, and proceeding to decimate defense pact empires afterwards. ago. You could try to vassalise them. Select the target from the “Empires” tab, select “Communicate,” and then select “Declare War. Vassals that have already been specialized do not automatically demote even if their tech falls way behind. I like that, on a conceptual level. And by year 40-50, because higher level leaders cost more unity, flat resource generation traits are actively costing you resources. Description. There are a multitude of reasons that you would want to do this, and it can be beneficial to both parties. Warhawg01. x and is still not updated with 3. If you vassalize them you can turn them into a boost for your science or navy? Depends what you need more of I guess. Apparently one thing you can do is spam the renegotiation proposal until they run out of influence needed to reject it, but that relies on you having more influence than them to spend doing it. 'War score' at the beginning of war says it's -200. Scholarium should get some better bonuses to make them actually the science vassal to play as, as well as the subject science one to get. Fluffy-Tanuki • 21 days ago. I don't have access to them. What does the L in L-Gate stand for? (Correct answers only) 167. Alternatively, keep crime at 0 and once every 10-12 years or so, a criminal branch office will be closed via an event. Plus, you won’t be spending the next 50 odd years fixing 3 happiness issues and 4. What you did also works if you can get the warscore. With inward perfection your released vassals should turn into tributaries (although I haven't tested this recently). Content is available under Attribution-ShareAlike 3. It’s kinda pointless. I am wondering what the cause of that is and if there is anything I can do to. That's only for protectorates, and whilst specialised empires aren't forced back into protectorates they should still be able to be. Tributary is not the same as vassal. 7. I have noticed on some empires I cannot visualise them, I can only make them a tributary. Neither. In this video I am going to break down the basic ways that we can go to w. Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. make every three planets above my cap into a new vassal. ”. Stellaris Dev Diary #281 - A Message from Minamar Specialized Industries. From the wiki: Vassals that an empire possess for longer than 3600 days (10 years) can be peacefully "integrated" by paying influence, at a rate of 5 influence a month. A vassal is kind of a 'extension' of your empire: you join each other in wars, they cannot expand or conduct indipendent diplomacy and they boost your naval strenght. Out of curiosity I became him on a multiplayer. Subjugation. I think they kept unity out of the tributary cycle to push the players to set atop the general resource hierarchy, where all inputs can free up your pops to focus on 100% unity. Either overcome it with trust/relative power/etc or integrate and release them as vassals. Your vassals will now receive an economic. Stellaris is what being a vassal means. Tributaries do have a benefit to them. it will remove the sprawl of system and colonies. You can declare a special war to get rid of the criminal offices though, so if you're confident that you can scrape through that with at least. The inability to do so is one of the main weaknesses of the MegaCorp empire type. It can even get to the point where taking all of their planets and annihilating their fleets isn't enough; eventually they will get 100 warscore and unilaterally force. You should be able to decalre a subjugation war to create a vassal or tributary without being overwhelming in power (as being overwhelming would turn them into a protectorate instead, and you. A vassal has still some use, even if their military support is questionable, e. r/Stellaris. Stellaris. Thread starter DrFranknfurter;. It is developed by Paradox Development Studio and published by Paradox Interactive. It is easier to vassal a mediun sized empire then it is to conquer it. Stellaris v3 version available here! This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. . The "Vassalize" War Goal and You: A Lesson learned the strange way. For example a default "Vassal" or a Protectorate can not expand at all. Stellaris Dev Diary #303 - Stellaris with a Twist Community Event!As it is now, when you win a vassalization war, you take the vassal and the claims. After that, you propably want to have Vassals for the Fleet Cap, Reserach Exchange and Unity. Vassal Contracts are a massive new feature of the Stellaris 3. 7 comments. Only one vassal can be integrated at a time. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. There should be a tab that says something like:"Demand tribute" or "Demand subjugation". Wars are how mid-game and end-game borders are usually drawn. 3](9d15) Subjugation Wars result in incorrect Terms and lots of other bugs. Vassals can be lawful or the opposite in which case they will rebel if given the opportunity. As well as encouraging the spectrum of playstyles Stellaris is otherwise. 3. Two ways to get a vassal. :WSC: Mod is a compilation of independent mods that overhauls the Stellaris multiplayer experience. But disloyal vassals should also consider : [disloyal power + enemy of overlord (current war) power] > [overlord power + loyal power] -- what better time to rebel, than when your lord is campaigning half a galaxy away?Stellaris. 7 to −3. r/Stellaris. -must first ask in diplomacy screen, then you have 1 year to declare war. That being said, the spirituality ethic of stellaris comes with a belief of the theory of souls, sapient machine kind of. To see what we can do to make your empire bigger and stronger than ever before, check. When/if they refuse you should get a "subjugation" causus belli for at least a short while. It doesn’t work and people have reported it as a bug and got “working as intended. They cannot declare war, and are forced to side with their Overlord in wars. Pacifists can conquer their claims in defensive wars, so if you don't want tributaries to be of your species this can be a way to arrange that. As the title says, is there any way to prevent this? I tried not overtaxing them with tributes, so they have enough resources to keep their planets in order, didn't work. Alternatively, keep crime at 0 and once every 10-12 years or so, a criminal branch office will be closed via an event. Stellaris desperately needs a threaten mechanic. If you’re a vassal, your overlord empire has free rein in your territory (which isn’t a big deal if you like them); however, you can’t colonize as a vassal, so be happy with how large you are. From my understanding of unmodded ai: Does this action leave me open for. As a player vassal you don't even get alerts to your AI overlord annexing you. (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. Neither. Imperial Spiritualist authoritarian, feudal and cult perks. Plus, if you've gotten said protectorate by doing something like. Tributaries are mostly free, they can expand and do diplomacy but need to pay you a quarter of their income. •. g. Basically sectors that cost nothing but only give 25% of raw resources. Is there a way to force a neighbour to become your vassal with the new mechanics. ago. Now your tributary gives you energy and minerals, add part of their naval cap to the federation fleet, and they're pulled into any wars you're involved in, because they count as federation members. I remember them doing this pre-2. All systems captured, one but one planet is occupied. The vassal doesn’t add to your sprawl, keeps their remaining civilian and military ships, and if you play it right continues to develop and donate even more to your empire. Vassal is mostly for. Recommended Read: Stellaris – What Are the Best Ethics? Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. I don't want to release them into a vassal/tributary. All rights reserved. If you want to split another one, start a war for a tributary or vassal. Meaning the more you're winning against your tributary, the more war score your tributary will get against you. ago. Other than that, as a vassal or tributary you can't freely stop being a vassal. They're a tributary. All subject types automatically join their. basically the most effective wide play is being HRE in space. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. The % of tributary economy applies to taxes as well, and are why taxing basic resources from scholarium is a waste. No no it was the other way round. Unlike vassals, tributaries don't really help you in a war, but if it's a weak empire their fleet would be useless anyway and their resources are put in better use upkeeping your. You have to do this regularly to have any effect at all. EDIT: This is about 1. Then again I'm running Glavious AI which doesn't seem to improve the AI that much (granted, there are 2 "equivalent" normal empires in 2400 and one of my federation members just quit the. However, vassals do drain your influence and cost even more to integrate. Lots of targets around, claim a few systems, make them a tributary. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?I was playing a regular game of Stellaris (no mods, Ironman) and thought about declaring war on a nearby empire. ago. Stellaris - Vassal Rehberi. For Stellaris 2. Exploring and finding interesting new thingsMost empires will have Vassal/Tributary as options. If you have 250K strong total, let them possess a 50K fleet and then they'll help you in wars. Each has its own strengths and weaknesses. One more thing, any diplo action that you use favours on need atleast +1 so they get accepted, usually you can get a bit more by matching policies or improving relations. Nope, the Space Mafia doesn't care about any Rights not founded on Might. Stellaris Real-time strategy Strategy video game Gaming comments. Funny thing could have been if I had made the empire not a vassal but a tributary, then it wouldn't had joined the war ("Overlord Conflicts" category option is set to None for. Then (to test) I let them both go. See screenshots for new tradition effects. on the other you get this vassal/tributary mechanic preventing any surprise by making sure the subjugation candidate will either accept or be crushed, removing any real risk. Subsidiaries have some independence, in that they can expand their territory and wage war amongst themselves, but are required to join their overlord’s wars, and pay 25% of their energy. With the "Taxation of Subjects" policies, you can turn your Vassals and Protectorates into Tributary Vassals and Tributary Protectorates, respectively. And you will almost certainly lose that war when a vassal is in a war with their overlord, the vassal passively just generates a ton of warscore without having to do anything. Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. Now I would like to conquer my third enemy. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. A vassal state is any state that has a mutual obligation to a superior state or empire, in a status similar to that of a vassal in the feudal system in medieval Europe. The AI is just terribly stupid, and without the boosting stats (which, again, are lost once it becomes the vassal of a player), the AI just can't win. 1. In essence, a Tributary is a more independent vassal that you cannot really control. . Protectorate is a special vassal type that any vassal will automatically convert to if they are far inferior than you in tech. The war goal "subjugation" still lasts for the entire war once selected. Vassals have very limited diplomacy with other empires, and cannot build new starbases. Well it depends. I regularly boost my vassals with gifts, since they dont get the difficulty ressource bonus. It contains various exploit fixes, balance enhancements, improvements to war, etc. Stellaris. Yes, especially if they are a vassal / tributary they can just ask me for stuff. The difference between a vassal state and a tributary state is that a tributary state pays tribute to the dominant state (Suzerain) in the form of taxes and tariff exemptions while a vassal state is simply dominated on military affairs.